![]() One-hander + off-hand attacks 1.25x per second for 160 damage per hit.Two-hander attacks 1x per second, for 200 damage per hit.Dual wield attacks 2x per second, for 100 damage per hit.This style allows you to pick a shield as off-hand, which reduces your damage but increases your ability take damage and live. ![]() Damage per hit is not as high as two-handers, but likely higher than dual wielding one-handers due to the boost from the off-hand item. Attacks are faster than two-handers, but slower than dual wielding. One hander + off-hand are in the middle of dual wielding and two-handers. A build like this will likely have passive resource regeneration and/or bonuses to cooldown reduction to increase how often their powerful skills can be used. This is for skills like Earthquake, Meteor (Star Pact/Molten Impact), Rain of Vengeance. This is useful when you have a build that relies on using very strong attacks that you can not spam, due to high resource costs or cooldowns. These weapons generally have a slow attack speed, but the damage per hit is very high. Two-handed weapons are the total opposite of dual wielding. ![]() In most cases you picked your skills because you wanted the side-effect to occur as often as possible. This is useful when you have a build that relies on skill with a side-effect, such as generating resources per hit, gaining life per hit, stunning, charming, freezing, chance to summon a fetish, etc. This style has more attacks per second, but each individual hit does less damage compared to a two-handed weapon. Dual wield vs two handers vs 1 hander + offhand is a matter of trade-offs, which depends on your build and playstyle.ĭual wielding alternates attacks between your two weapons, and grants a 15% attack speed bonus to each.
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